![]() I guess I'll add one point to "quests," for having one. Getting the winning screen took another hour, roughly. (If you're lucky, you'll find a merchant behind one of the doors that sells keys if not, the game give you two, which means you'll be back on the screen after two more chests.) This isn't a big deal except that when you get back into the dungeon, you're in a random part, and you lose whatever navigation progress you were trying to make. ![]() The most annoying mechanism is constantly having to go back to the "9 Doors of Death" screen because you've run out of keys to open chests. The only monsters that require a special attack are wraiths, for whom you need magic arrows.Ĥ. Then again, it doesn't say that it will "reveal" them it says it will "reviel" them.ģ. I never actually saw traps in the game, though I suspect that's what was randomly teleporting me around. There are "glow crystals" that you can buy that supposedly reveal traps, but I didn't see any effect of this. No enemy ever seemed to suffer damage when I hit the appropriate key.Ģ. I'm convinced that "holy water" doesn't actually work. In taking the time to do this, I discovered a couple of additional things:ġ. Given the number of healing potions you start with, the relative ease of combat, and the fact that you can't actually die, this isn't as hard as it sounds. It comes when you've cleared out all the monsters. As Tristrom Cooke reported below, there is indeed an ending to this one.
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